Art Through Heart
by Emily Huang, Leticia Ho Chau, Lorraine Han, Nelson Gregory & Shun Li
Art Through Heart is a conversation aid that reflects the emotions and heartbeats of the speakers through light and colour. Inspired by the tradition of conversations around a campfire, Art Through Heart aims to help people better understand and form deeper connections with loved ones.
by Chenlei Zhang, John Chi, Kurt Harron, Mia Chen & Rosti Gusev
Beat Boxer is creating music through physical interaction with the punching bag. Are you up to creating the Masterpiece?!
by John Jiang, Gabriela Lopez, Liwen Jin, Madeline Lockyer & Nian Liu
The ball has dropped and a new decade has begun. What will playgrounds look like if concrete jungles continue to expand? Will the act of climbing a tree become an extinct pastime? Branched-Out aims to put nature-inspired play back at the forefront of traditional play, instead of pushing it to the edge. Essentially, the concept is an interactive, climbable and nature-inspired playscape targeting children aged between 3 and 8 years. Branched-Out engages the children as it responds to movement up the structure and with every interaction a unique experience is created.
by Jiaxin Li, Mingyang Lyu, Shuying Wang, Tong Jia & Zhaowei Zhang
Flowers allow users to compose music together even when they are not in the same place. Users hear the music not only created by themselves but by other connected flowers. They create sound by bending the petals, changing instruments by sticking on leaves, and changing pitch through hand gestures.
by Danni Li, Jiahao Hou, Quan Tran, Xiaole Sun & Ziyang Liu
Our intended concept is to design a piano for children aged 4-6 to learn musical notation and be accompanied/ encouraged/taught by children’s favorite characters in the 3D holographic projection.
by Binglan Huang, Terrance Gong, Yuexi Xu & Yung-Yuan Hou
Jog Dealer is an interactive jacket that aims to make running more enjoyable and motivating safely. The lighting system on the vest will allow runners and surrounding pedestrians to see the runners' current running data interactively.
The Mandragora Plant
by Ankur Kalambe, Aurelie Tessier, Eunji Choe, Joshua Williamson & Kahlea Hughes
The Mandragora plant is a set of artificial flowers located in a common area of a house. Those flowers represent each family member living in the same household and are aimed to help families enhance their emotional communication skills, ultimately resulting in stronger family relationships.
by Carl Shield, Jason Yang, Laura Pham & Rine Laegreid
Bringing immersive, hands-on marine education to the classroom. A tangible teaching tool for middle school children (grade 5-7) to learn marine biology through exploratory and guided learning.
by Liqian You, Thomas Yu, Xiaodan Liu, Ziyi Xu & Zhiyuan Zhang
MoodBall is an emotion detection ball that allows users to detect and share feelings through music and lights. It aims to create immersive music modulating experience for joy and relaxation as well as to provide mental support through sharing and engaging with remote users.
by Landy Yuan, Hao Guo, Jordan Lean, Jerome Yee & Yizhi Xing
An interactive educational soft toy called Mr. Mood with a storyline built around the interactions. This educational tool is to help preschoolers learn how to identify and manage their emotions.
My Treasured Stories
by Joy Yang, Sophia Bruggemann, Kevin Anderson, Peiwen Li & Tong Qin
Our concept is a digitally projected story from a wooden treasure chest, that is aimed at replacing typical storybooks with more interaction and playfulness by incorporating the child's own toys into the storyline characters and their imagination.
by Qing Deng, Samyamta Sen, Xiaoqi Wang, Ying Zhou & Ziting Ma
The Secret Garden is an interactive installation that enables residents nurture virtual flowers collaboratively. People can share their stories by leaving voice messages on the flowers. It aims to promote social connection among apartment residents.
by Alison Wright, Haram Shin, Isabella Madamba, Samuel Riddell & Tahlia Slater
An interactive silent disco that encourages social interaction and lets people create a unique music experience through dance and movements within a club setting. The user's selected music channel, location on the dance floor, proximity to other dancers and speed of hand movements are each mapped to music variables to create a personalised experience.
by Junxiang Wang, Maggie Wu, Yueying Zhang & Yunxuan Chen
What we designed is a smart mirror to help users save time when choosing clothes. It also has some functions to support users make better choices.
by Kwan Ho Yip, Kelli Zhao, Mengling Wang, Yawen Deng & Yihe Chen
To view, to touch, to hear. A multi-sensory space created for you to escape from the stressful earth.
Talk to the Book
by Aiden Taylor, Julian Sunde, Oscar Dunstan, Theodore Teo & Vanessa Ackermann
Talk to the Book is an interactive storybook and at home speech pathology tool. It is designed for children ages 5-7 years, that are in need of improving their pronunciation of specific words. The book is prescribed by the child’s speech pathologist to practise at home with a parent. Through a series of exciting stories all with different pronunciation focus, the child will be helped to improve their pronunciation while having fun! By completing a set of tasks, done by placing the characters on the right spot, and pronouncing particular sentences correct, the child unlocks a new world of surprises, fun and learning!